Random Path Hexagonal Tile Array in Grasshopper
In this Grasshopper for Rhino tutorial, I explore how to create a hexagonal tile pattern with a randomized path effect using parametric tools.
The definition starts with a hexagonal array and uses Grasshopper to control how selected tiles move through the pattern. By introducing randomness into the system, you can quickly generate different paths and variations without manually selecting or modeling each tile.
This type of workflow can be useful for:
architectural patterns
ceiling systems
façades
flooring
lighting layouts
and other parametric design applications.
In the full tutorial, I walk through the Grasshopper definition step by step so you can understand how the pattern is created and adapt the same approach to your own designs.
The Grasshopper script is also available through DCO Parametric if you'd like to explore the definition yourself.

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